• Misthaven

    Misthaven

    This was a 10-week project and my final thesis for the Computer Graphics program at Luleå University of Technology. I interned at Lunar Madness and designed and implemented a prototype Fog of War system from scratch into their upcoming game Misthaven. The project was done in Unreal Engine 5.3.0 with Angelscript.

  • BURNOUT

    BURNOUT

    Burnout was a 10-week School project me and my class did as our Professional studio production course where we acted as a studio and our educator acted as our client. I worked as the technical director and was in charge of the pipeline and project organization, but also Technical Art such as shaders.

  • Archviz

    Archviz

    A school assignment during my studies at Luleå Univerity of Technology where I specialized on Architectural Visualization.

  • Desmodus

    Desmodus

    This was a 10 week school project with Computer Graphics, Game Programmers, and Sound Engineer Students. I worked on the Technical Art together with Alex Sabau where I worked on master materials and shader math as well as most of the CG pipeline work such as defining naming standards and conventions. Did some work on…

  • Star Destroyer

    Star Destroyer

    This started as a 1-week project of a 10-week lighting course but got refined during other later projects.

  • CLAY

    CLAY

    Clay was a 10-week student project that I worked on together with Josef Allberg, Karolina Hesoun & Johannes Rausch. During this project I worked primarily as the Lighting and Environment Artist. I also did Technical Direction, Look Development and was picked as the “Lead”. In this project we were to create a short film about…