Misthaven


This was a 10-week project and my final thesis for the Computer Graphics program at Luleå University of Technology.

I interned at Lunar Madness and designed and implemented a prototype Fog of War system from scratch into their upcoming game Misthaven. The project was done in Unreal Engine 5.3.0 with Angelscript.

Misthaven Poster

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Post is under work in progress.