Desmodus


This was a 10 week school project with Computer Graphics, Game Programmers, and Sound Engineer Students.

I worked on the Technical Art together with Alex Sabau where I worked on master materials and shader math as well as most of the CG pipeline work such as defining naming standards and conventions. Did some work on Animation implementation.
I also worked on the Environment/Map design together with Josef Allberg, Wilma Sund and Fedor Ivanisevic. Here I mostly focused on the “Look” of the scene creating Art corners and populating the map with assets.


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