Hi, I’m Carl.
I’m a 3D Generalist & Tech Artist.
I have always had a passion for 3D Graphics as a hobby but I am now searching for full-time employment within Europe after graduating.
Check out my previous work.

Software Experience










My latest projects:
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Misthaven
This was a 10-week project and my final thesis for the Computer Graphics program at Luleå University of Technology. I interned at Lunar Madness and designed and implemented a prototype Fog of War system from scratch into their upcoming game Misthaven. The project was done in Unreal Engine 5.3.0 with Angelscript.
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BURNOUT
Burnout was a 10-week School project me and my class did as our Professional studio production course where we acted as a studio and our educator acted as our client. I worked as the technical director and was in charge of the pipeline and project organization, but also Technical Art such as shaders.
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Archviz
A school assignment during my studies at Luleå Univerity of Technology where I specialized on Architectural Visualization.
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Desmodus
This was a 10 week school project with Computer Graphics, Game Programmers, and Sound Engineer Students. I worked on the Technical Art together with Alex Sabau where I worked on master materials and shader math as well as most of the CG pipeline work such as defining naming standards and conventions. Did some work on…
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Star Destroyer
This started as a 1-week project of a 10-week lighting course but got refined during other later projects.
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CLAY
Clay was a 10-week student project that I worked on together with Josef Allberg, Karolina Hesoun & Johannes Rausch. During this project I worked primarily as the Lighting and Environment Artist. I also did Technical Direction, Look Development and was picked as the “Lead”. In this project we were to create a short film about…